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This video shows a couple of things I learned this last week mostly focused on Daz3d. I learned how to animate the D-Former object to allow for something akin to jiggle physics in an animation. It is kind of a pain in the ass to use but it does work for what is necessary. The other thing I kind of learned is the existence of a Blender addon called "Spring Bones" that are built specifically for jiggle physics. I am still learning how to use them as well. I need to get better at building armatures and rigging models.
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